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Graphics / CAD / VRaniML SDK 0.9
VRaniML SDK 0.9
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VRaniML SDK 0.9 Description
VRaniML™ is a VRML 2.0 C++ class library for building 3D graphics applications. Most of the VRML 2.0 specification is supported including DEF/USE, PROTOs, ROUTEs and the VRML execution model.
VRaniML™ is a VRML 2.0 C++ class library for building 3D graphics applications. Most of the VRML 2.0 specification is supported including DEF/USE, PROTOs, ROUTEs and the VRML execution model. Advanced Features : - Progressive Mesh support allowing for progressive transmission of geometric nodes over the internet (with a suitable file server) and continuous level of detail creation and geomorphing - Boolean operations on geometric objects including union, intersection, difference, splitting plane - Persistent cache (including multiple directory searching) so files that are already present locally need not be fetched over the internet - Frame rate specification to allow for continuous (non-jerky) animation on a broad range of platforms - Renderer independence, supporting both OpenGL and D3D - Traverser technology (that is, the separation of traversals from the scene graph) allows for rapid extensions of library - Rapid geometric queries as a result of solid modeling underpinnings (i.e. What vertices border this face, What edges touch this vertex) Basic Features : - a rich set of underlying geometric and 3D graphics classes collection classes (arrays, lists, queues, stacks, maps, ...) - geometric classes (vector2, vector3, matrix, plane, ray, ...) - utility classes (file, image, sound, ...) - time classes - runtime typing support - all geometric objects are based on the Progressive Mesh data structure allowing for progressive transmission of VRML 2.0 files over the internet as well as continuous LOD Creation (support coming...) - code that looks like MFC (but isn't) making for easy learning curve for MFC programmers - every class has copy constructors, equals operators (operator=) and a Clone function making copying of an entire scene graph a one line operation - scene graphs are serializable allowing for very compact binary storage - supports VRML 2.0 execution model including TimeSensor, Interpolators and all other Sensors - multimedia support for VRML 2.0 audio and sound nodes, movie textures, etc... - for all classes, each data member is protected and every interesting member function is virtual, making extension of the class library a snap.
OS: Windows
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