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Graphics / Other Tools / Tundra 2.4
Tundra 2.4
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Tundra 2.4 Description
Tundra is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content. Tundra is based on Qt and Ogre3D.
Tundra is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content. Tundra is based on Qt and Ogre3D. Features: - New Kinect, joystick and wiimote code. This is still experimental work but the supporting python code is now there. We are not yet shipping the needed DLLs but you are free to try on your own. We will ship the needed DLLs once the python code is working properly under windows. - Code for ARModule: Simple support for augmented reality things. You can feed your reality camera feed to the background of the scene. The module also provides a simple EC that controls the depth/color buffer write for the entitys mesh. This module is not shipped (yet) with the installer. You can build it from sources if you want to experiment, ask more from Pforce on IRC. - Code for MobilityModule: Utilizes QtModility to get information about battery state, connectivity etc. This information can be used for login in scripts. This module is not yet shipped, but you can build it from souces if you want to experiment. Will possibly ship for windows releases in the future when refined a bit, as this will be useful for laptops. - Cave/StereoModule: Added new stereoscopy modes: Horizontal, Vertical and Checkboard. Also added functionality to flip the rendering on these modes. - NullRenderer Ogre plugin: This plugin is used in headless mode (on windows only for now). Eliminates the need to have directx on server machines. Also loads the OgreRender module nicely without a remote GUI for a windows servers. This enables programs to start a tundra server on the desktop space without having a active remote to the server, also enables things like autorestarting on crashes if you want to implement something like this. The plugin will be enabled on linux aswell once tested properly there. Enhancements - EC_WebView: Added illuminating attribute to control the lighting of a webview texture. If enabled the material/texture is emissive (emitting light basically) so its readable also in dark conditions. Enabled by default. - Avatar (simpleavatar.js) applications camera now evades obstables. Camera should not go outside of walls/obstacles so that you cannot see your avatar anymore. Supporting raycast functions added to OgreRenderer::Renderer. - SlideSircle example scene got a lot of updates from therauli. - OgreRenderer now prints what plugins it loads succesfully and also what rendering plugin it takes into use. Useful if you want to know if you are actually running dx or opengl etc. - The “get back” buttons of object focus mode and freefly are now alot smaller and semi transparent so they wont hide the scene too much. - EC_RigidBody: Added toggle functions for gravityEnabled for single entities. Added InterpolateUpwards function that forces the body not to flip over. - EC_Placeable: More script exposing. - IControlDevice: Added new interface for DevicesAPI that joysticks and other controller can utilise, has nice signals for control devices versus the plain IDevice.
OS: Windows